Grade level | Subject | Lesson duration | Product |
Primary education |
STEAM Computer science & technology |
40 minutes |
Makeblock Neuron Codey Rocky |
Product description
Codey Rocky & Neuron Education Kit is a package designed for programming and maker education. In addition to over 10 electronic modules that come with Codey Rocky, six Neuron blocks are included in the kit, which allow students to gain a more intuitive understanding of how sensors work. Neuron makes it easier to design, create and show projects. With the help of this kit, teachers can develop courses on programming, AI and IoT, and organize robotics or creative competitions.
Content overview
In this course, a combination of software and hardware is adopted to stimulate children's confidence in creating and interest in programming. The course uses a pair programming model; pair programming is a software developing process where two programmers work together. One is responsible for running the program and the other observing how it works. It's proved that pair programming helps students learn from and cooperate with each other.
The course also features unplugged coding activities that allow students to learn programming through games. Unplugged coding is a learning activity at which cards and color pens or other materials are used to introduce programming and computational thinking. Even without a computer, teachers can still teach the basics of computer science with the help of unplugged coding activities.
The course materials comprise a teacher's book, a student's book, a self assessment form for students and a list of conditionals for practice.
Lesson overview
Unit | Lesson | Topic | Session | Learning Objectives |
Unit 1 Event & Sequencing | L1 | The Secret of Codey Rocky | 40 minutes |
Understand the concept and function of Programming Learn to use Codey Rocky and mBlock |
L2 | Press Buttons to Change Emotions | 40 minutes |
Understand the concept of Event Design buttons for different facial expression with Event Blocks |
|
L3 | To Be an Animation Designer | 40 minutes |
Understand the concept of Sequencing Make an animation with programming with Sequencing Blocks. |
|
L4 | Identify the But | 40 minutes |
Understand the concept of Bug and Debug Find out bugs and fix them |
|
Unit 2 Loop | L5 | The Steamed Bread Can't Jump | 40 minutes |
Understand the concept of Counting Loop Make a fun animation with Counting Loop Blocks |
L6 | The Jumping Steamed Bread | 40 minutes |
Understand the concept of Infinite Loop Make a creative animation with Infinite Loop Blocks |
|
Unit 3 Conditionals | L7 | The Racing Game I | 40 minutes |
Understand the concept of Conditionals Use Conditional Blocks to help Codey Rocky recognize color and detect obstacles |
L8 | The Racing Game II | 40 minutes | Use multiple Conditional Blocks or a combination of nested Counting Loop, Conditional and Operators Block to accomplish missions | |
L9 | Volume Bar | 40 minutes | Use nested Infinite Loop Blocks and Conditional Blocks to accomplish missions | |
Unit 4 Function | L10 | Good Morning! Functions | 40 minutes |
Understand the concept of Function Make an original project by creating Function Blocks |
L11 | The Tiny Patroller I | 40 minutes |
Design a game containing different missions for Codey Rocky Apply mathematic skills to completing missions |
|
L12 | The Tiny Patroller II | 40 minutes |
Further study in Function Use complex Function programming and mathematic skills to accomplish complicated missions |
|
Unit 5 Variable | L13 | The Squirrel's Nuts Box | 40 minutes |
Understand the concept of Variable Control Codey Rocky with Variable Blocks |
L14 | Mathematical Operations | 40 minutes |
Further study in Variable Use Variable Blocks to carry out comparison operation |
|
L15 | The Bomb! | 40 minutes |
Continue study in Variable Accomplish programming tasks by using Variable and Random |
|
L16 | Rock-Paper-Scissors | 40 minutes | Accomplish programming tasks by using Variable and Conditional Blocks | |
Unit 6 Inputs | L17 | Find the Blue Dot | 40 minutes |
Learn about physical buttons and their applications in everyday life Use the LED display to create simple project |
L18 | Lucky Wheel | 40 minutes |
Learn about LED displays and their applications Understand how LED displays work. Complete tasks by using physical buttons and LED displays |
|
L19 | Bomb Disposal Expert | 40 minutes |
Learn about touch switches and their applications Understand what a touch switch is used for and complete tasks |
|
L20 | Multifunction Switch | 40 minutes |
Have a further understanding of the applications of Touch Switches Use the Touch Switch to complete game tasks |
|
Unit 7 Magical Sensors | L21 | Codey Rocky Can Do Addition | 40 minutes |
Get to know IR sensors and their applications in everyday life Understand what IR sensors are used for and complete tasks |
L22 | Jump! Codey! | 40 minutes |
Get to know IR sensors and their applications Use the IR sensor to interact with the stage |
|
L23 | RC Car | 40 minutes |
Get to know IR transmitters and receivers and their applications in everyday life Use the IR transmitters and receivers of Codey Rocky to complete coding tasks |
|
L24 | When Codey Meets Codey | 40 minutes |
Gain a further understanding of how to apply IR transmitters and receivers Use the IR transmitters and receivers to create stories and animations |
|
L25 | Volume Control | 40 minutes |
Get to know gear knobs and their applications in everyday life Complete coding tasks by using the gear knob |
|
L26 | Number Guessing | 40 minutes |
Know the location of Codey Rocky’s gear knob and how to use related blocks Complete tasks by using the gear knob Complete enrichment tasks |
|
L27 | I'm a Good Guesser | 40 minutes |
Learn about color sensors and their applications in everyday life Use the color sensor to complete coding tasks |
|
L28 | Stoplight | 40 minutes |
Learn about where the color sensor is located and how to program the sensor Create stories, games or animations using |
|
L29 | Sensing Motions | 40 minutes |
Learn about gyroscopes and what they are used for Use the gyroscope to complete simple coding projects |
|
L30 | Jumping Game 2.0 | 40 minutes |
Gain a further understanding of the applications of gyroscopes Use the gyroscope to create coding games |
|
L31 | The Greeter Codey | 40 minutes |
Learn about ultrasonic sensors and what they are used for in our everyday life Understand how ultrasonic sensors work and complete tasks |
|
L32 | Who has the fastest hand? | 40 minutes |
Learn about ultrasonic sensors and their applications Complete tasks using the ultrasonic sensor |
|
L33 | Speedy Colors | 40 minutes |
Learn about the LED strip and its applications in everyday life Understand how the LED strip works and complete tasks |
|
L34 | Glowing Light – Jump Up | 40 minutes |
Use the LED strip to interact with the stage Use imagination and the LED strip to complete tasks |
Download Resource
Click here to get the course material.
Comments
Please sign in to leave a comment.